With areas like the smoothie stand, Kichijoji couch, and postbox, the player can gain a massive advantage in the early game, but these areas are easily missed by players. When the player sees a vending machine, suddenly it's a chance at discounted rare items rather than a simple item shop. The decision to put a distinct set of items in each vending machine is very simple one, but its inclusion gives the player a subtle push to explore the world and keep their surroundings in mind. Players that take the effort to find her or stumble upon her are in for both a compelling confidant and all the mechanical benefits that come from that system. Her fortune-telling stand is only up on certain days at certain times of day, and it can be easy to miss her especially before knowing that she is important. With Fortune, while the player only needs to visit Chihaya three times to begin her storyline, finding Chihaya is not a clear-cut task. Other confidants similar to Yoshida like Chihaya's Fortune and Shinya's Tower are similarly easy to miss. It's these design choices that make in-game exploration feel player-directed even while the experience itself is very carefully curated. In order to truly experience Persona 5 Royal, the game requires the player be a part of every element of its meticulously-tailored metropolis. Giving players multiple ways to experience side stories is wonderful on its own, but its integration into the part-time job mechanic pushes players to engage with all the systems the designers have created. The player's choice to work at the beef bowl shop may be due to Yoshida, but it could also be for an entirely separate reason, and yet Yoshida will still appear. While using a guide could give a player this answer directly, the subtext of Yoshida's introduction reflects the way that many social interactions occur: coincidence.
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